/u/DeeJ_BNG , You told us to become legend. I set out day one, like so many other Guardians, to do just that. In the last few months, I have… - Flown through the story missions. - Thrown myself into the franchise lore, in the grimoire and otherwise. - Explored every corner of every map (to the extent of my knowledge and capability). - Completed a nauseating amount of patrol missions. - Obliterated every Nightfall strike since I hit level 28 – killed Aksor in early October – solo’ed several since then too! - Created a character in all 3 available slots – one of each class. - Become a Raider. o Ventured into the Vault of Glass and took out an entity so powerful he is dubbed a “Conflux of Time”. o Gone to the depths of the Moon and killed the heir to the Osmium throne on the highest difficulty. o Completed the Raids on a weekly basis, starting in December, across all 3 characters. o Sherpa’d countless times. o Solo’ed Raid missions – most recently, I reached the bridge on Hard mode as a level 31 Hunter. o Had some of the proudest moments of my gaming career. Killed Atheon as a 29 when 3 people went down including one 30. Took on Ir Yut when everyone went down on the day Hard Mode dropped by myself and finished her with 3 seconds to spare. Took up the sword when our swordbearer went down at enrage and killed Crota as the Oversoul fired. Become a master of the relic. Solo’ed Raid missions - Gone entirely out of my way to help people and relished every second of doing so. I became a legend. And then something came to my attention today. After seeing Xur, I was tremendously disappointed. It was late, so signed out of the game to go to bed. Before shutting the console off for the night, I scrolled the cursor of the emblems of my Guardians, all three of them, a midst a storm of thoughts and it hit me. In “becoming a legend”, I lost myself. When I looked at my Guardians, I no longer saw myself in any of them. The legend I have become is not the legend I want to be. I care. A lot. This revelation greatly disturbed me. I took a good, long look in the mirror today and concluded that I was no longer happy playing this game I once loved. I get excited when something drops for others, but not myself. I am thrilled when my friends accomplish great things, but when I do something that others deem extraordinary, I feel numb. I no longer feel connected to my characters because I cannot play the way I enjoy doing so. Moreover, it feels like I am losing my voice on the matter. I thought back about how much I had sacrificed to form an identity within this community, all the time spent molding an image which should be indicative of myself. Moreover, I realized that I had allowed my frustrations to seep into the real world. Destiny should be a creative outlet. I had let my experience transform into an unyielding cycle of bitterness and disappointment. It became abundantly clear that I need to take a step back and evaluate my own destiny, both within the framework of the franchise and without. I read a comment of yours which touched on the value of constructive criticism and how you and the team at Bungie paid attention to and appreciate it. As a result of some circumstances, I felt compelled to reach out to you and share my experiences, both triumphant and frustrating, in the hopes that I could bring about positive change; I finally mustered up the courage to do so. I apologize if any of this seems like an attack or a venting session – that is not my intent; some of the experiences are quite specific and I’m laying it all out here. Here is my shot, feet fail me not… Our character(s) in Destiny is supposed to reflect the hero we define ourselves as. Some choose the strategic, powerful Warlock. Some relate to the brutal, mighty Titan. Some see themselves as a nimble, cunning Hunter. This identity formation further permeates the game through armor and weapon choices. Some guardians enjoy using their super and stack based on Intellect, those who rely on grenades pursue items with Discipline, melee specialists seek items with strength, and others choose their armor based on aesthetic appeal. Many prefer close quarters combat with shotguns and assault rifles, others enjoy ranged engagements with sniper and scout rifles. Similarly, some Guardians are wooed by the power of rocket launchers while others prefer the skill associated with wielding a heavy machine gun. Point is, Destiny should be a venue for us to define our own legend. “Guardians make their own fate.” As the game is now, I do not feel like I have the chance to tell my own story. In addition, I feel helpless to do anything about it. Let me list some examples, which I will then elaborate on: 1.) The game discourages utilizing heavy machine guns as a staple of your arsenal. Consider the exotic tier of weapons. Of the available heavy exotic weapons, there are 2 exotic heavy machine guns – Thunderlord and Super Good Advice – which deal arc and solar damage respectively. Conversely, there are 3 exotic rocket launchers – Gjallarhorn, Dragon’s Breath, and Truth – of which the first 2 do solar damage and the last one does void. Many consider the Gjallarhorn the crown jewel of Destiny, as it is the most powerful weapon in the game excluding the Relic or Sword from the Vault of Glass and Crota’s End, respectively. Truth’s aggressively seeking rocket ensure that it is widely utilized in the Crucible. Dragon’s Breath is tremendously useful for strategic engagements with large groups, due to its ability to leave a solar flare in lieu of a rocket detonation. Furthermore, all 3 rocket launchers are viable options in both final Raid boss encounters, especially in Crota’s End. Of the machine guns, only the Thunderlord garners respect; few would equip Super Good Advice over even Corrective Measure. Moreover, machine guns as a whole have little to no business being used in Crota’s End. This contrasts sharply with the Vault of Glass, where heavy machine guns and rocket launchers had equal utility. I have killed Atheon in groups which preferred to divide and conquer, bombarding Atheon with rockets and groups who clustered in the Relic shield in the middle platform, combining damage buffs from Time’s Vengeance (and sometimes Weapons of Light) with heavy machine gun fire to create a ferocious hailstorm of fire. In addition, the available options from Tower vendors are less than appealing. The 3 factions and both the Vanguard and Crucible Quartermasters offer machine guns for 150 Crucible (not Vanguard) Marks – 75% of the lot available to a single character in a week – and a Crucible Commendation apiece. The Iron Banner option, Jolder’s Hammer, which has been very well received, is only attainable through Crucible gameplay. This immediately distances an entire class of gamers (PvE players) from these weapons. Furthermore, the decisions made regarding the exotic vendor Xur have compounded the issue greatly; why put in a great deal of a suboptimal heavy machine gun when an exotic heavy weapon is available for less effort? Here’s the problem: Xur has not and, in his state, will not offer a balanced selection of heavy weapons. Of the 2 exotic heavy machine guns. Super Good Advice is not available for his inventory and he has not sold Thunderlord even once. Conversely, he has sold each exotic rocket launcher at least once in the (counting this weekend) 6 times he has offered a heavy weapon. This is relevant to me for several reasons. I enjoy playing with heavy machine guns, I believe they require a certain level of skill to control and harness their power which rocket launchers do not. I enjoy the challenge and, at least in PvP gameplay, the 2 heavy classes meet one another on eye level. I wish this would translate to PvE, which I enjoy more. Put it this way, surplus is quite possibly my favorite perk on a weapon. In general, I could give less of a /ERASED BY GORGONS/ about playing PvP content for my own sake because there is typically little backstory or challenge; 2 notable exceptions for me are Halo and Iron Banner, both of which I absolutely love and geek out over. Point is, as someone who enjoys stories, I enjoy plowing through PvE content in search of directional foreshadowing, secrets hiding in plain sight, and historical perspective evident within the framework of the Destiny universe versus engaging in PvP combat. My dilemma lies in my inability to interconnect the two, a shortcoming which I feel powerless to change. I want to make a formidable heavy machine gun in the game a staple of my arsenal and identity as a Guardian, but I have not had the opportunity to do so. It has been 5 full months since Destiny released and captured my heart and imagination. I still haven’t had a crack at Thunderlord, nor has anyone who has not rolled a certain number. Because it is the only exotic heavy machine gun which does arc damage, I cannot simulate this through using another comparable (legendary) gun due to the restrictions imposed on the exotic slot and the dissimilarities between the available options. Conversely, Gjallarhorn and Dragon’s Breath both do solar damage and take an exotic slot, so it is at least feasible to simulate a comparable loadout, despite the obvious differences between the 2. Moreover, despite the buff, Super Good Advice does not even feel, well, super. Solutions: - Xur: o Sell Thunderlord o Insert Super Good Advice into his loot table - Create: o Exotic bounty for Thunderlord o An additional buff for Super Good Advice. This could be done by simply rearranging its secondary rolls. Preferably, start by switching the position of Crowd Control and Hand Loaded. Then, replace Crowd Control with a more beneficial option to stack with its unique perk: Field Scout. From there, some minor tweaks could put SGA on par with Thunderlord. o A new exotic heavy machine gun to be featured in either Xur’s loot table and RNG or through another exotic bounty. People talk all the time about how they wish Xur would sell the Gjallarhorn. Here’s the thing: He did. Whether you knew about the game, the Gjallarhorn’s usefulness, had the strange coins to purchase it or not, it was available. There was a way to acquire it beyond the constraint of RNG. I can only speak for myself, but I would relish the chance to acquire an exotic heavy machine gun that way. 2.) Repetitive “rewards” and menial tasks There is too much repetition in Destiny. From receiving duplicate weapons from engrams to the limited set of bounties available each day, it wears on you. To give an example, across 3 characters, I have received either a legendary weapon, ascendant energy, or strange coins the past month of running Nightfall strikes. As a result, they have gone from something I looked forward to on a weekly basis to a soulless ritual. The Vault of Glass has similar issues, due to the pure nature of the RNG coded into the encounter. This makes me feel like garbage. I understand the nature of the game, however, I get on this issue because it is something which can be changed. I am not asking for Thunderlord or the Helm of Saint-14 or the Heart of the Praxic Fire each drop. I want to be kept on my toes. Look no further than Crota’s End for a successful solution. SNG i.e. Smart RNG. Two words: one word: brilliant. The SNG system of Crota’s End has greatly increased the draw of replaying the Raid on a weekly basis. Even if Ir Yut only gives me radiant shards/energy one week, I am not hurt by it – in fact, I get excited; this means I am due for something as soon as the following week, and if not then, definitely 2 weeks from now. This in turn makes me look forward to playing through the encounter again and again. For example, the first week – back when the 1st raid chest gave the reward – the DLC dropped, I got trivial rewards. The next: Hard Light. When they moved the reward to Ir Yut 2 weeks ago: shards and energy. Last week: Dragon’s Breath and Gjallarhorn. This week: shards and energy. Wonder what’s on the menu for next week? This minor adjustment took a frustrating game mechanic and turned it into a fun one. The scenario reminds me of how Apple changed their “shuffle” app from RNG to SNG because the pure RNG produced too many repetitive instances; the simulated randomness was so effective that customers actually believed the SNG system was more random. This same sort of logic applies to the bounties. Specifically, why are there no bounties specific to the Raids? If I saw a bounty for 10,000 exp. “Venture into the Vault of Glass and annihilate Atheon, ‘Time’s Conflux’”, even if it was only a once a week deal, I would jump all over that. It frustrates me that, despite the tremendous depth of the Raid stories evident in the grimoire is not weaved further into the story within the framework of the game, on even the basic levels. Solution: - OVER TIME, replace each instance of RNG with the SNG rewards system already in place on Crota’s End. Begin by examining, the code of Nightfall strikes and the Vault of Glass and go from there. - Introduce new bounties/missions. - Separate bounties from missions. Use one for larger scale rewards lots for accomplishing tasks pertaining to strikes and raids (e.g. Kill Crota, Son of Oryx) and the other for more menial tasks (e.g. Kill X enemies without dying). - Create a section of the Tower devoted to the Grimoire. Call it the (New) Archive. Use the Jedi Temple as a basis for the design and run from there. The franchise lore is fantastic and more people need to know about it. Why do I say this to you? I send this message because I believe in this franchise. It is one of two franchises – Halo and Destiny – that I have totally fallen in love with. Although most of what I’m feeling is a consequence of my own choices, there are some things that are not. However, every problem has a solution. I hope you see this and find these comments constructive; I hope you find value in my experiences, however small it may be, and that this inspires positive change. I expect no gain, praise, glory, accolades or acolytes for writing this, nor do I want any. All I hope is to be heard. I need to find that joy again. I will return. When I do, this time I will become legend. And remain faithful to myself on the way. Sincerely, Commander Prime EDIT: TL;DR - Player since day one. Experienced growing frustration concerning restrictions surrounding gameplay dynamics and repetition. Realized I was letting my emotions get the best of me in real life and am taking a step back. DeeJ said he appreciates constructive criticism so I shared my experiences in the hopes that he or Bungie can learn something from them. Don't be like me and forget to enjoy yourself as you play. Have fun, it's a game.